
Launches people remember
Events, launches and activations that stay on desks and in bags long after the day ends.
Email gets opened. Direct mail gets read. Branded merchandise gets kept, used and seen for months. The Keepable Channel shows why branded merch is the missing piece of your customer journey, and how to plan it with the same strategy, goals and measurement you give every other channel.
of consumers say they regularly keep and use branded merchandise.Source: PPAI, 2026
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impressions a typical promotional product earns over its life
ASI, 2026per impression, on average
ASI, 2026remember the advertiser that gave them a promotional product
ASI, 2026are more likely to do business with a brand that gives them one
ASI, 2026One tumbler, about 1,300 impressions, at roughly a cent each. Drinkware stays in daily, personal use, which makes it a strong thank-you and loyalty piece. Watch where those impressions come from
Sources: ASI Global Advertising Impressions Study, 2026 (about 5,000 consumers in the U.S., Canada, Mexico and Europe); PPAI, 2026.
Promo emails get deleted. A great tumbler gets kept. Follow one branded tumbler through a year of commutes, coffee runs, video calls and game days, and watch the brand impressions add up.

Why inboxes are full, people are opting out, and physical is back in the plan.
The cheapest impression you’ll ever buy, and which items earn the most.
Why the swag bag is over, and what turns an item into a keeper.
Six customer moments where merch does what no email can, and how to play one out across every channel.
How to prove merch works, plus five numbers worth tracking.
What to look for, and what to ask, before you choose a merch partner.
Plus: The Merch Program Scorecard, ten questions to see how keepable your program is today, and a point of view from Brett Cutler, Managing Director, Branded Merchandise.
We don’t start with merch. We start with your business and marketing KPIs. The playbook walks through six steps so every item has a job to do.
Who will receive it, and what do they value?
What should change after they do?
How should it look, feel and represent you?
Where will spend make the biggest difference?
Which concept fits the moment and the person?
How will it get made, packed and delivered on time?
The full playbook covers each step in detail. Get your copy

Events, launches and activations that stay on desks and in bags long after the day ends.

Onboarding kits, recognition and company stores that make every employee feel part of the team.

Member rewards and surprise moments that give your best customers another reason to come back.

Making your brand look great. And your job easier.
High-quality merchandise, decorated apparel, company stores, custom kits & fulfillment, all connected through one accountable team.
No handoffs. One accountable team. No surprises.
Nobody ever frames a promotional email, but they’ll wear a great jacket for years. The brands winning with merch stopped treating it as just a giveaway and started using it as a memorable moment that connects to and supports the rest of their campaign.
About 3,300 over its life, on average, according to ASI’s 2026 Global Advertising Impressions Study. Items people wear or carry travel farthest: fleece and jackets earn about 9,000 impressions, bags about 4,900 and drinkware about 1,300.
$0.006 per impression, on average (ASI, 2026). A bag works out to about 1/10 of a cent per impression and fleece to about 4/10 of a cent. The playbook also shows how to track cost per kept item, which rewards quality over the cheapest unit price.
Most do. 87% of consumers regularly keep and use branded merchandise, and 65% are very likely to keep an item six months or more (PPAI, 2026). Durability, good design and relevance to the person decide which items stay.
When something happens, not when the calendar says so. The playbook’s Moments Map covers six moments: acquire, welcome, celebrate, reward, win back and inside the house, like onboarding and recognition. Pair each send with direct mail, email or SMS so the item anchors a bigger moment.
Plan measurement before anything ships. Put QR codes or personal URLs on the item, hold back a control group and match recipients to your CRM to compare spend and retention. The playbook lists five numbers worth tracking, from cost per impression to lift vs. holdout.
Yes, it’s free. The playbook covers the attention problem, why physical still wins, the swag problem, the Moments Map, measurement and choosing the right partner, plus a 10-question scorecard. Fill out the short form for instant access and a copy in your inbox.
Yes. Our Branded Merchandise team handles strategy, sourcing, decoration, company stores, custom kitting and fulfillment. Reach us at merch@baesman.com or schedule a free creative ideation session.
What’s one program we can make better? Start with the playbook.
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